
INTRODUCTION
| The
following chart is a complete walk-thru for all the scenes in Cinematronics'
1983 arcade version of Dragon's
Lair. A move which appears in red requires particular timing. The move is
only correct when performed at the right time. It will cause death if performed
too early / late. Performing a move which appears in purple
will cause a
subsequent software error that affects gameplay. When two joystick moves
are listed as correct (such as U and L), diagonal movement in these directions
is also correct. All the moves listed will cause their respective results
during the timeframe when the correct move is acceptable. Before this timeframe
(and after the previous move), some correct moves and "death moves"
may cause a buzz, and some "buzz moves" may cause death. |
EASY DIFFICULTY:
LEGEND:
| U - |
Up |
| D - |
Down |
| L - |
Left |
| R - |
Right |
| S - |
Sword |
| N - |
No
move (A "N" in the "correct move" row means that
making no move at all is a correct play. Otherwise, by
default, making no move will cause death.) |
| |
| X - |
Moves
are not accepted at this point on easy difficulty. |
Ropes
| CORRECT MOVE(S) |
R |
R |
R |
R |

CAUSES DEATH |

U D L |

U D L |

U D L |

U D L |
| CAUSES BUZZ |
S |
S |
S |
S |
| SEE COMMENT # |
1 |
2 |
2 |
2 |
1. Move when the rope has swung near
Dirk. (2 chances)
2. Move when Dirk nears the end of his swing.
|
Ropes (reverse)

CORRECT MOVE(S) |

L |

L |

L |

L |
| CAUSES DEATH |
U D |
U D R |
U D R |
U D R |
| CAUSES BUZZ |
R S |
S |
S |
S |
| SEE COMMENT # |
1 (above) |
2 (above) |
2 (above) |
2 (above) |
|
Bedroom / Closing Wall

CORRECT MOVE(S) |

U |
| CAUSES DEATH |
|
| CAUSES BUZZ |
D L R S |
|
Flying Barding

CORRECT MOVE(S) |

R |

L |

R |

L |

L |

L |
| CAUSES DEATH |
U L |
U R |
U L |
U R |
U R |
U R |
| CAUSES BUZZ |
D S |
D S |
D S |
D S |
D S |
D S |
| SEE COMMENT # |
3 |
4 |
|
|
|
|
3. A diagonal Up/Right is also
recognized and accepted as a correct move.
4. A diagonal Up/Left is also recognized and accepted as a correct move.
|
Flying Barding (reverse)

CORRECT MOVE(S) |

L |

R |

L |

R |

R |

R |
| CAUSES DEATH |
U R |
U L |
U R |
U L |
U L |
U L |
| CAUSES BUZZ |
D S |
D S |
D S |
D S |
D S |
D S |
| SEE COMMENT # |
5 & 7 |
6 & 7 |
7 |
7 |
8 |
7 |
5. A diagonal Up/Left is also
recognized and accepted as a correct move.
6. A diagonal Up/Right is also recognized and accepted as a correct move.
7. Move after the fire has appeared.
8. Move after Dirk has passed the pillar on his side and it is out of
view.
|
Wizard's Kitchen / "Drink Me"

CORRECT MOVE(S) |

R |
| CAUSES DEATH |
U D L |
| CAUSES BUZZ |
S |
|
Mausoleum / Crypt Creeps

CORRECT MOVE(S) |

U |

S |

U |

S |

L |

S |
| CAUSES
DEATH |
D
L R S |
U
D L |
D
L R |
U
D R |
D
R |
U
D L R |
| CAUSES
BUZZ |
|
R |
S |
L |
U
S |
|
|
Mausoleum / Crypt Creeps (reverse)

CORRECT MOVE(S) |

U |

S |

U |

S |

R |

S |
| CAUSES
DEATH |
D
L R S |
U
D R |
D
L R |
U
D L |
D
L |
D
L R |
| CAUSES
BUZZ |
|
L |
S |
R |
U
S |
U |
|
Underground River
(underground river)

CORRECT MOVE(S) |

L |

R |

L |

R |

U R |

U L |

U R |

U L |

R |

L |

R |

L |

U R |
| CAUSES DEATH |
U R |
U L |
U R |
U L |
L |
R |
L |
R |
U L |
U R |
U L |
U R |
D L |
| CAUSES BUZZ |
D S |
D S |
D S |
D S |
D S |
D S |
D S |
D S |
D S |
D S |
D S |
D S |
S |
| SEE COMMENT # |
|
|
|
|
9 |
10 |
9 |
10 |
11 |
12 |
11 |
12 |
|
9. Move to the right before Dirk
reaches the light orange strip, or else if Dirk is within the strip, move
up. (Diagonal movement is not correct.)
10. Move to the left before Dirk reaches the light orange strip, or else
if Dirk is within the strip, move up. (Diagonal movement is not correct.)
11. A diagonal Up/Right is also recognized and accepted as a correct move.
12. A diagonal Up/Left is also recognized and accepted as a correct move.
|
Elevator Floor (3
Levels)

CORRECT MOVE(S) |

L |
| CAUSES DEATH |
U D R |
| CAUSES BUZZ |
S |
| SEE COMMENT # |
13 |
13. Move when Dirk is lined up
with the ledge. (3 chances)
|
Vestibule / Yellow Room
(crumbling ceiling)

CORRECT MOVE(S) |

D R |

R
|
| CAUSES
DEATH |
U
L |
U
L |
| CAUSES
BUZZ |
S |
D
S |
|
Boulder Trench

CORRECT MOVE(S) |

D |

D |

D |

D |

D |

D |

U |
| CAUSES DEATH |
U |
U |
U |
U |
U |
U |
|
| CAUSES BUZZ |
L R S |
L R S |
L R S |
L R S |
L R S |
L R S |
D L R S |
| SEE COMMENT # |
14 |
14 |
14 |
14 |
14 |
14 |
15 |
14. Move after a colored ball has
passed horizontally in front of Dirk.
15. Move when the gap in the floor appears.
|
Three Caves / Geyser

CORRECT MOVE(S) |

U |

U |

L |
| CAUSES DEATH |
D L R |
D L R |
R |
| CAUSES BUZZ |
S |
S |
U D S |
| SEE COMMENT # |
|
16 |
17 |
16. Move when the jagged doors are
open. (3 chances)
17. Move when the geyser is at zero height. (3 chances)
|
Black Knight (on horse)

CORRECT MOVE(S) |

X |

L |

L |

R |
| CAUSES DEATH |
|
U R |
U R |
U D L |
| CAUSES BUZZ |
|
D S |
D S |
S |
|
Grim Reaper / Socker Boppers

CORRECT MOVE(S) |

U |

S |

D |

U |
| CAUSES DEATH |
L R |
D L R |
U L R |
D L R |
| CAUSES BUZZ |
D S |
U |
S |
S |
| SEE COMMENT # |
18 |
|
|
|
18. Move immediately after the two
socker boppers have crossed
the center path together at the same time. (3 chances)
(This is the official timing criteria as per the game software.)
|
Grim Reaper / Socker Boppers (reverse)

CORRECT MOVE(S) |

U |

S |

D |

U |
| CAUSES DEATH |
L R |
U D |
U L R |
D L R |
| CAUSES BUZZ |
D S |
L R |
S |
S |
| SEE COMMENT # |
18 (above) |
|
|
|
|
Lizard King / Pot of Gold

CORRECT MOVE(S) |

U L |

R |

R |

R |

R |

R |

U S |

S |

D S N |

S N |

D S N |

S N |
| CAUSES DEATH |
D R |
D L |
D L |
D L |
D L |
D L |
|
D |
|
|
L R |
|
| CAUSES BUZZ |
S |
U S |
U S |
U S |
U S |
U S |
D L R |
U L R |
U L R |
U D L R |
U |
U D L R |
| SEE COMMENT # |
|
|
|
|
|
|
|
19 |
|
|
|
|
19. Note that no further moves are
required during this scene.
|
Forge / Smithee

CORRECT MOVE(S) |

S |

S |

L |

S |

S |
| CAUSES DEATH |
U D L R |
U L R |
D R |
|
R |
| CAUSES BUZZ |
|
D |
U S |
U D L R |
U D L |
| SEE COMMENT # |
|
|
20 |
|
|
20. Move after the anvil begins to
rise off of the ground.
|
Forge / Smithee (reverse)

CORRECT MOVE(S) |

S |

S |

R |

S |

S |
| CAUSES DEATH |
U D L R |
U L R |
D L |
U D L R |
L R |
| CAUSES BUZZ |
|
D |
U S |
|
U D |
| SEE COMMENT # |
21 |
21 |
20 (above) |
22 |
|
21. Press the sword button when the
weapon crosses overtop the line of fire
on the floor during the middle of its descent.
22. Press the sword button when the camera's view begins to pan towards
Dirk.
|
Breathing Door (wind room)

CORRECT MOVE(S) |

R |
| CAUSES DEATH |
U |
| CAUSES BUZZ |
D L S |
|
Tentacles / Halberd

CORRECT MOVE(S) |

S |

U |

R |

D R |

L |

U R |
| CAUSES DEATH |
|
|
D L S |
U L S |
U D S |
D L S |
| CAUSES BUZZ |
U D L R |
D L R S |
U |
|
R |
|
| SEE COMMENT # |
|
|
|
|
23 |
|
23. Move when the bench flashes.
|
Mist Room / Snakes

CORRECT MOVE(S) |

S |

S |

S N |

U R |
| CAUSES
DEATH |
L |
R |
L |
|
| CAUSES
BUZZ |
U
D R |
U
D L |
U
D R |
D
L S |
|
Wizard's Chamber /
Cauldron / Slime Monster

CORRECT MOVE(S) |

U |

S |

D |

S |

R |
| CAUSES
DEATH |
D
L R |
U
D L R |
U
L R |
U
L |
U
L |
| CAUSES
BUZZ |
S |
|
S |
D
R |
D
S |
| SEE
COMMENT # |
|
|
24 |
|
|
24. A diagonal
Down/Right is also recognized and accepted as a correct move.
|
YMCA ROOM (flattening stairs)

CORRECT MOVE(S) |

L |

S |

L N |

L |
| CAUSES
DEATH |
|
|
D
R |
U
R |
| CAUSES
BUZZ |
U
D R S |
U
D L R |
U
S |
D
S |
| SEE
COMMENT # |
|
|
25 |
|
25. A diagonal
Up/Left is also recognized and accepted
as a correct move.
|
Spiral Staircase / Giddy Goons

CORRECT MOVE(S) |

S |

R |

U S |

U L N |
| CAUSES DEATH |
U L R |
U L S |
D L |
D S |
| CAUSES BUZZ |
D |
D |
R |
R |
| SEE COMMENT # |
|
26 |
27 |
|
26. A diagonal Up/Right is also
recognized and accepted
as a correct move.
27. Move up before the giddy goons appear at the top of the stairs.
Otherwise, press the sword button.
|
Fire Room (lightning / bench over exit)

CORRECT MOVE(S) |

R |

U L |

D L |

L |
| CAUSES DEATH |
L |
D R |
U R |
U D R |
| CAUSES BUZZ |
U D S |
S |
S |
S |
| SEE COMMENT # |
|
28 |
|
|
28. Move when the second bolt
appears from the ceiling.
|
Yellow Brick Road (pool of
water / spider)

CORRECT MOVE(S) |

L |

U |

R |

U |

L |

U |

S |

R |

U |
| CAUSES
DEATH |
U
D R |
L
R |
U
D L |
D
L R |
U
D R S |
D
L R |
D
L |
D
L |
D
L R |
| CAUSES
BUZZ |
S |
D
S |
S |
S |
|
S |
U
R |
U
S |
S |
|
Yellow Brick Road (pool of
water / spider) (reverse)

CORRECT MOVE(S) |

R |

U |

L |

U |

R |

U |

S |

L |

U |
| CAUSES
DEATH |
U
L |
L |
U
D R |
D
L R |
U
D L S |
D
L R |
D
R |
D
R |
D
L R |
| CAUSES
BUZZ |
D
S |
D
R S |
S |
S |
|
S |
U
L |
U
S |
S |
|
Catwalk / Bats

CORRECT MOVE(S) |

U |

U L |

S |

R |

R |
| CAUSES DEATH |
D R |
D R |
U L R |
U D L |
U D L |
| CAUSES BUZZ |
L S |
S |
D |
S |
S |
| SEE COMMENT # |
|
|
|
29 |
|
29. A diagonal Up/Right is also
recognized and accepted as a correct move.
|
Chapel / Robot Knight
(checkered floor)

CORRECT MOVE(S) |

R |

L |

U |

L |

R |

L |

R |

S |
| CAUSES
DEATH |
|
|
|
|
|
|
|
U |
| CAUSES
BUZZ |
U
D L S |
U
D R S |
D
L R S |
U
D R S |
U
D L S |
U
D R S |
U
D L S |
D
L R |
| SEE
COMMENT # |
30 |
30 |
30 |
30 |
30 |
30 |
30 |
|
30. Note that there
are no moves that cause death, and that the first 7 moves of this scene
can be played by
blindly rotating the joystick in circles.
|
Chapel / Robot Knight
(checkered floor) (reverse)

CORRECT MOVE(S) |

L |

R |

U |

R |

L |

R |

L |

S |
| CAUSES
DEATH |
U
D R |
U
D L |
D
L R |
U
D L |
U
D R |
U
D L |
U
D R |
U |
| CAUSES
BUZZ |
S |
S |
S |
S |
S |
S |
S |
D
L R |
|
Giant Bat

CORRECT MOVE(S) |

S |

L |

U L |

S |

X |
| CAUSES
DEATH |
R |
R |
D
R |
L |
|
| CAUSES
BUZZ |
U
D L |
U
D S |
S |
U
D R |
|
|
Throne Room

CORRECT MOVE(S) |

R |

U R |

R |

R |
| CAUSES
DEATH |
U
D L |
D
L |
U
D L |
D
L |
| CAUSES
BUZZ |
S |
S |
S |
U
S |
|
Tilting Room

CORRECT MOVE(S) |

D |

U |

L |
| CAUSES DEATH |
L R |
D L |
U D R |
| CAUSES BUZZ |
U S |
R S |
S |
| SEE COMMENT # |
|
31 |
|
31. Move when the fire directly
ahead has subsided.
|
Mudmen

CORRECT MOVE(S) |

S |

U N |

U |

U R |

U |

U |

U |

U |

U R |

X |
| CAUSES DEATH |
U D L R |
D L R S |
D L R S |
D L S |
D L R S |
D L R S |
D L R |
D L R S |
D L S |
|
| CAUSES BUZZ |
|
|
|
|
|
|
S |
|
|
|
| SEE COMMENT # |
|
32 |
33 |
|
|
|
33 & 34 |
|
35 |
|
32. Move after Dirk has sheathed his
sword.
33. A diagonal Up/Left is also recognized and accepted as a correct move.
34. Move when the ground flashes.
35. A diagonal Up/Right is not correct in this instance and will cause a
buzz.
|
Elevator Floor (9
Levels)

CORRECT MOVE(S) |
L
R |
| CAUSES DEATH |
U
D |
| CAUSES BUZZ |
S |
| SEE COMMENT # |
36 |
36. Move when Dirk is lined up with
the ledge. (3 chances to move left,
then 3 chances to move right,
then 3 more chances to move left)
|
Elevator Floor (9
Levels) (reverse)

CORRECT MOVE(S) |
L
R |
| CAUSES DEATH |
U
D |
| CAUSES BUZZ |
S |
| SEE COMMENT # |
37 |
37. Move when Dirk is lined up with
the ledge. (3 chances to move right,
then 3 chances to move left,
then 3 more chances to move right)
|
Dragon's Lair

CORRECT MOVE(S) |

L |

L |

L |

D L |

X |

D L |

X |

R |

U R |

R S |

S |

U L |

X |

S |
| CAUSES DEATH |
|
U R S |
|
S |
|
U R S |
|
D
L |
|
|
U D L R |
R |
|
|
| CAUSES BUZZ |
U D R S |
D |
U D R S |
U R |
|
|
|
U S |
D L S |
U D L |
|
D S |
|
U D L R |
|
OTHER
DIFFICULTY SELECTIONS
HARD DIFFICULTY
VERY HARD DIFFICULTY (Coming
Soon)
QUESTIONS? COMMENTS?
PROBLEMS?
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This website was created by
Jeff Kinder
& Dave Hallock, 1997 - 2010.
All trademarks and copyrighted materials are property of their respective
owners.