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DIP SWITCH SETTINGS
For dedicated Dragon's Lair machines, using ROM revision A, B, C, and D.
ATTRACT MODE AND JOYSTICK SOUND
| Point | Position | Function |
| B0 | Off | Sound on every 8th attract mode sequence. |
| B1 | Off | No sound during attract mode sequences. |
| B3 | Off | Joystick feedback sound on. |
NUMBER OF COINS REQUIRED FOR ONE CREDIT
| A1 | A0 | # of coins |
| On | On |
2 |
| On | Off | 3 |
| Off | On | 3 |
| Off | Off | Not Used |
NUMBER OF DIRKS PER CREDIT AND
LENGTH OF PLAY
| Point | Position | Number of Dirks per Credit |
| A5 | On | 3 Dirks |
| A5 | Off | 5 Dirks |
| B2 | Off | Unlimited Dirks for Testing Purposes. |
| A4 | Off | 2 Credits at all times / Free Play. |
PLAYTEST AND DIAGNOSTICS
| Point | Position | Function |
| A3 | Off | Playtest switch for engineering use. |
| A7 | First
On, then Off |
Diagnostics. To run diagnostics, set A7 to the ON position, and power up the game. Wait until you hear two beeps. The second beep indicates that the disc player has been initialized. After the second beep, turn A7 to OFF, and run diagnostics. To rerun diagnostics, press the RESET button, Sw 3 on the PC board. |
GAME DIFFICULTY LEVELS
| A2 | B4 | B7 | Difficulty Level |
| On/Off | On/Off | Off | Easy. |
| On | Off | On | Difficulty is dependent upon player's ability. Easy at the onset of every game, play automatically increases in difficulty when a player survives 9 consecutive sequences of challenges. |
| On | On | On | Difficulty is dependent upon player's ability. Easy at the onset of every game, play automatically increases in difficulty when a player survives 5 consecutive sequences of challenges. |
| Off | On | On | Hard. |
PAY-AS-YOU-GO PLAY OPTIONS
| A0 | A1 | A6 | B5 | B6 | Option |
| On/Off | On/Off | On | On/Off | On/Off | Pay-as-you-go setting is off. A specific number of coins must be deposited before game play begins. Game then plays from start to finish without interruptions. |
| On | On | Off | On | On | Game play stops once, 2/3 of the way to the dragon's lair. At this time, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes from the interruption point. If the player has less than three Dirks at the point of interruption, he receives one additional Dirk when play resumes. In this option, the game ends when the player finishes the dragon's lair sequence. |
| On | On | Off | On | Off | Game play stops once, 2/3 of the way to the dragon's lair. At this time, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes at the interruption point. The player receives no additional Dirks in this option. The game ends when the player finishes he dragon's lair sequence. |
| On | On | Off | Off | On | Game play stops at three regular intervals. At each pause, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes at the interruption point. If the player has less than 3 Dirks at the point of interruption, he receives one additional Dirk when play resumes. In this option, the game does not end after the dragon's lair sequence. Instead, after the dragon's lair sequence, the player must deposit additional coins to prolong play. Play begins again at the first sequence. (No extra Dirks are awarded after the dragon's lair sequence). |
| On | On | Off | Off | Off | Game play stops at three regular intervals. At these times, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes at the interruption point. In this option, the player receives no additional Dirks at any time. The game does not end after the dragon's lair sequence. Instead, after the dragon's lair sequence, the player may deposit additional coins to prolong play. Play begins again at the first sequence. |
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This website was created by
Jeff Kinder
& Dave Hallock, 1997 - 2008.
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